Pumpin’ for the Man

by Whatsblem the Pro

IMAGE: Leo Cullum/Condé Nast

IMAGE: Leo Cullum/Condé Nast

 

The Burning Man Org is hiring again! Do you have the Right Stuff for the job?

Having recently lost/let go of Quinn “Ghost Dancer” Yarborough (under, we should point out, reportedly amicable circumstances), the Org is now keen to fill the vacuum he left and hire a new Nevada Properties Manager. This is a full-time paid position, and the successful candidate will be eligible for benefits.

According to Kat Steinmetz, Black Rock City LLC’s Head of Human Resources and Administration, “this role is responsible for the management and oversight of Black Rock City’s Nevada properties and facilities. The Nevada Properties Manager is responsible for the complete maintenance of all facilities in Gerlach, Nevada, which include but are not limited to the Office, Helen’s House, the Saloon, the Trailer Park, the Showers Property, the old Theatre, and Black Rock Station (BRS).”

Note that you’ll need to live in or relocate to Gerlach, Nevada (population: small but pleasantly weird) in order to take the job. The NV Properties Manager traditionally resides at the DPW Ranch year-’round, which can get lonely and boring if you’re on your own and not easily entertained. The shrewd applicant will have an unruffled mind well-stocked with the kinds of thoughts that can carry one through a medium-length prison sentence without going stir crazy. A body devoid of all hint of genitalia may also be preferable, but in lieu of that you should be adept at arranging regular conjugal visits either in Reno, at the Ranch, or at one of the other ranches in between the two that exist specifically for that very purpose. If you’re the kind of person who thinks it would be a good goof to watch DPW roughnecks twitch and leap in response to every directive you bark at them in your Command Voice, then you may not mind the isolation and accompanying forced celibacy nearly as much.

The duties and essential job functions of the NV Properties Manager are as follows:

  • Manage and maintain all elements of the Nevada properties including BRS including the power, fuel, water, waste, structures, general environment and overall conditions of the ranch.
  • Manage and administer services to buildings, power plant, water system, gates, fences, signage as well as general housekeeping.
  • Initiate, develop, and maintain an inventory of the properties and associated equipment stored at BRS.
  • Maintain registration and insurance documents for the DPW Fleet Vehicles.
  • Responsible for the overall Burning Man event physical assets in Gerlach, Nevada and at the Black Rock Station.
  • Maintain permanent residence at BRS for 12 months per year with vacation to be agreed upon in advance.
  • During the off-season (November-March), greet and direct volunteers and visitors at BRS to best inform them of current rules, procedures and protocols and to best utilize the resources available. Work with the Nevada Operations Labor Coordinator to collect “round up forms”. Host orientation sessions. During the on-season (April-October), these duties are performed by the BRS Access Manager, assistant to the NV Properties Manager.
  • Inspect and ensure that fire extinguishers are current. Ensure that first-aid kits are on hand and maintained.
  • Help identify opportunities for and potential liabilities to the properties.
  • Manage the maintenance, development and acquisition of BRC’s purchased and leased property in Nevada
  • Prepare and manage annual Nevada Properties budget
  • Work with Federal, State and local agencies to ensure compliance with regulations affecting Properties and Operations
  • Manage and maintain communication equipment on property in Nevada as necessary. Work in conjunction with ESD Communications
  • Oversee routine care-taking, maintenance and landscaping on all BRC properties as necessary
  • Schedules and coordinates NVP’s construction activities and subcontractors
  • Ensure and maintain record of all tests of material requiring testing, e.g. fire certificates, electrical certificates, fire etc. Work with other BM departments as required.
  • Act as a liaison to local businesses and residents. Handle local public relations and policy decisions as necessary. Represent BRC in Nevada.
  • Communicate on a regular basis with BRC Board members and other DPW Council Members. Provide weekly reports and provide feedback as necessary. Commute or telephonically attend meetings as necessary
  • Oversee work weekends schedules, shop use and special project needs of BRS with assistance from the BRS Access Manager.
  • Review progress reports, cost reports, schedules and requirements for project completion
  • Observe and relate relevant information to the BRC Board pertaining to any major conflicts, problems, needs or needed repairs to all facilities.
  • Maintain radio communication with the Gerlach Office and others as necessary.
  • Understand the integrated plan (IP) with other departmental timelines and objectives for the completion of each phase of BRC development; setup, maintenance and tear down.
  • Maintain and monitor the BRS Ranch House power plant.
  • Supervise, Evaluate and Provide Leadership for the Year-Round Gerlach Staff, BRS Work Crews and Work Weekend Volunteers during the event season.
  • Serve as Primary Contact / Liaison for ALL Black Rock Station activities.
  • Work in concert with the LLC and the Nevada Ops Council in managing the DPW and other BM departments collective use and care of the various Nevada Properties/Assets during the event cycle and through out the year.
  • Research and secure any required permits and/or building codes related to Property developments. Work with BM’s Contracted Planners, County and State Agencies when necessary to establish and maintain mandated code compliance.
  • Enlist and supervise independent outside contractors or any specific professionals as needed to accomplish routine maintenance or fulfill specific task as needed or required.
  • Oversee the private storage containers project for the Burning Man Event.
  • Other duties and projects as assigned

The following qualifications are required:

  • Facilities Management experience
  • Budget reporting skills and previous budget responsibilities
  • Ability to think on his or her feet, problem solve, critically think and remain calm under stress
  • Good communication, mediation and listening skills – ability to resolve interpersonal conflicts
  • Personnel management experience; proven leadership skills
  • Proven ability to interface well with the local community
  • Cheerful, outgoing, professional demeanor conducive to effectively presenting information and responding to questions from all levels of staff, volunteers and vendors. This position requires the ability to respond professionally to all individuals and work well as a team player.
  • Ability to maintain personal integrity and uphold high standards of confidentiality.
  • Demonstrated resourcefulness and good judgment
  • Ability to manage multiple projects, prioritize, and manage time appropriately.
  • Ability to foster a cooperative work environment.
  • Willingness and ability to live in Gerlach, a remote location
  • Able to travel for work
  • Strong oral and written communication skills
  • Knowledge of basic maintenance, plumbing, electrical, and mechanical skills necessary
  • Organizational skills
  • Strong computer, email and Internet experience
  • Knowledge of basic construction and shop practices
  • Has an awareness of the volunteer process, and has a welcoming attitude toward the integration of these volunteers into the installation and dismantling of BRC
  • Valid Class “C” Drivers’s License and clean driving record
  • Ability to lift up to 60 pounds

The following skills are not required, but candidates possessing them will be preferred:

  • Nevada Contractors license
  • Experience with Carpentry
  • Possess operating skills and certifications for Heavy Machinery
  • Experience in Property Maintenance

If you think you qualify and you’d like a shot at the job, you can submit your résumé and cover letter online at http://blackrockcity.theresumator.com/apply/5Shp1N/Nevada-Properties-Manager.html?source=staff

To be considered for employment, you must submit your application by 5:00 PM on Sunday, Aug 25th, 2013.

Good luck!

The Poor Man’s Burning Man: Part One

by Whatsblem the Pro

People have some pretty crazy ideas regarding what Burning Man is all about. Even hardcore burners have a difficult time agreeing just what it is we’re all doing out there, unless they are wise enough to define it as something very open-ended that is many different things to many people.

One of the more common misapprehensions that so many people have about Burning Man is that it’s a hippie peace ‘n’ love (and sex and drugs) festival. While it’s true that every variety of hippie – from crafty, hard-working old ’60s-vintage radicals with tons of skills, to ragged young drainbows in tie-dyed Grateful Dead Army uniforms begging “the universe” for tickets and water – can be found in Black Rock City, that’s because it is a city, with many diverse streams of culture. Among the teeming masses of Nevada’s third-largest urban center, there’s plenty of room for quite a large number of every species of hippie without it being all about them. “Burners are hippies” as a meme is just plain mistaken.

Burners are people who tend to have certain things in common, but the commonalities are striped across a staggeringly broad spectrum of other cultures. . . so broad, that I would go so far as to say that burner culture is probably the most eclectic human culture yet devised, taking the worthiest bits and pieces from many sources and melding them into a tasty gumbo of mutual understanding and acceptance. Sometimes respect goes hand-in-hand with that acceptance, and sometimes it doesn’t, and that’s fine; we’re not a fundamentally hippie-based culture, and it’s fairly well-understood that we don’t have to love or even like each other to make room for each other and do what we do. The oft-heard playa sentiment “fuck yer day” does not generally mean “GTFO.”

Good. Very, very good. -- Image: abbiehoffman.tumblr.com

Good. Very, very good. — Image: abbiehoffman.tumblr.com

Bad. Very, very, very, very, bad. -- Photo: Shutterstock

Bad. Very, very, very, very, bad. — Photo: Shutterstock

Another very popular myth is that you have to be rich to go to Burning Man; there’s a persistent tall tale among non-burners to the effect that Black Rock City is populated entirely by elitist multimillionaires, which seems rather at odds with the notion that we’re all hippie beggars who eat out of dumpsters and hit up working people for spare change so we can buy weed.

I know a lot of financially challenged people who go to Burning Man. Not a few of them live well below the poverty line all year ’round, often because they are artists and because they donate a lot of their time and effort. I know a lot of non-artists who go to Burning Man and are financially challenged, too. . . and I don’t mean that their stock portfolio took a bruising when the housing bubble burst; I mean they have trouble paying the rent on time and feeding themselves decently, and sometimes have to spend weeks or months living in their vehicles.

There is, of course, an eternal and vital intersection that brings the rich into contact with the creative poor, transforms entire swathes of decayed cityscape in flurries of urban renewal, and foments patronage of the arts. . . and if Burning Man is representative of that intersection, it is the crossroads of an Art superhighway with Big Money Boulevard. The usual result of that kind of interaction is that some crumbling, dangerous neighborhood with cheap real estate fills up with artists looking to live cheaply, and the money follows them and eventually injects some hoidy-toidy into the area, driving the average rent up and driving the struggling artists out, to seek shoestring budget living elsewhere and start the process over again.

Burning Man is different. There’s no real estate market to sway, just ticket prices. . . so there’s no way for the money to gentrify us and drive out the funky low-budget players in favor of “white cube” art gallery snobs.

It does take a significant investment to render yourself playa-ready, obtain a ticket, and transport your ass and your gear to the Black Rock desert. . . and the cost can get much steeper if you happen to live someplace on the other side of an ocean. Your investment, however – and it is an investment, not just money blown on an expensive vacation – doesn’t necessarily have to involve much in the way of actual cash.

How, though, do the burning poor manage it, exactly? How can you do it too?

In a nutshell, the answer is simple: Find some burners who have more going on than you do, and make yourself useful. If you can manage to identify and fill a necessary function for an art project or theme camp or other conclave of burners, then you’re GOING, and that’s all there is to it. Take up the slack for your crew, make yourself invaluable, and your crew will take up the slack for you. This could mean a month or two of unpaid labor on some massive art gewgaw; it could mean signing up for some crucial role in an established theme camp, like cook, or art car driver; it could mean joining DPW and earning your patches (although you won’t typically get a free ticket your first year). For some, it might mean being pretty and sucking cock on demand in some venture capitalist’s swanky RV; if that’s an acceptable billet in your view of the world, more power to you; nobody can tell you you’re wrong but you, and I would like to respectfully request your phone number, please.

Image

This article is the first in what will be a regular series that will show you one avenue to getting to Black Rock City in a very practical and detailed way: I am embedding myself with the International Arts Megacrew to work on their 2013 project, known as “The Control Tower.” Initially, I’ll be making swag and soliciting donations of essential equipment and materials for the project, and my role will change and expand as the project progresses and evolves.

I’ve already written about the Control Tower project, but I’ll begin by giving you some background.

The International Arts Megacrew is the group that built architect Ken Rose’s Temple of Transition in 2011. Their 2013 project, the Control Tower, will be built at the Generator, a brand-new community industrial arts space in Sparks, just outside Reno, Nevada. The Generator is managed by the Pier Crew’s Matt Schultz, and generously funded by an anonymous donor who has underwritten quite a bit of playa art over the years.

I wasn’t a member of the IAM’s Temple crew in 2011, but I did show up for the last few weeks of their build, and assisted the welders, mostly by grinding metal for hours on end in oven-like heat at the Hobson’s Corner site in Reno. I first became acquainted with the Pier Crew people while working on Burn Wall Street (sorry about that), as the two projects shared space at the Salvagery. When I saw how incredibly cool the Pier’s project was, I donated some old fencing swords I had for the skeletal crew of the ship they built, and served as humble shop bitch providing elbow grease and other assistance to the gentleman who designed and built the ship’s anchor.

The Pier Crew amazed us all in 2012 -- Photo: Jason Silverio

The Pier Crew amazed us all in 2012 — Photo: Jason Silverio

When I first visited the Generator, it was to interview Jerry Snyder about his Ichthyosaur Puppet project. Matt Schultz was there as well, and we got reacquainted with each other and spent some time touring the space as Matt gave me the lowdown on his vision.

“The Generator,” he told me, “is not just a place for Burning Man projects. This will be a space for the entire community, where anyone who is willing to pitch in and contribute a bit is welcome – without paying any fees whatsoever – to come and make art, learn new skills, and teach new skills to others. We’re going to have some serious tools here for people to use. They’ll have to bring their own materials, unless someone here who doesn’t mind sharing happens to have what they need.

“It’s an arts incubator,” he sums up. “A hive of creative people who share their talents, resources and ideas to make amazing new art.”

Schultz points to the freshly-painted walls of the gigantic open space, which is still brand-new and mostly devoid of any hint of tools or activity. “We put out the word, and a whole crew of volunteers came in here and did all that painting. That’s what I’m talking about when I say we need people to be willing to contribute. It’s a tribal thing; if you behave like a member of the tribe and don’t mind spending a little bit of your time doing things that help everyone, then there should be no problem with you being here and getting all kinds of benefits from the space and the resources in it.”

As we talk, I reflect on the welcoming nature of our community. It’s true that I’ve got a little bit of an inside track, but there’s no favoritism in play here; had I shown up cold, knowing nobody at the Generator and having no history with them, we would be having the same conversation, and I’d be given the same opportunity to participate.

“Is there anything I can do to help out today?” I ask.

Schultz shows me to a room where painting supplies are stored, and gives me instructions for painting the spacious bathroom, a job which someone has begun but not yet finished. He leaves the building as I get to work with the roller. . . to an extent, the trust here is given freely, to be rescinded if necessary, rather than earned. I spend the rest of the afternoon painting happily.

It's a lot less empty this week -- Photo: Whatsblem the Pro

It’s a lot less empty this week — Photo: Whatsblem the Pro

The next day I show up early for a meeting with the IAM’s leader, James Diarmaid Horken, aka ‘Irish.’ The space reserved for the Control Tower build, empty the day before, has erupted into a fully-equipped meeting and planning zone overnight, with pallets screwed together to support a large L-shaped expanse of whiteboard, a big desk at which Irish sits working, a model of the Control Tower in bamboo and wire, and a complete living room set, with artificial houseplants and decorative sculpture making the semicircle of couches and coffee tables seem warm and homey in the cold sterility of the giant warehouse.

As I’m waiting for the rest of the group to assemble and come to order, I stroll around surveying the other changes that have taken place while I was sleeping. There are more tools, more tables, more spaces marked off on the floors in chalk. Someone is setting up welding equipment and a really expensive professional-grade drill press in a large side room. The Generator is still mostly just a big empty industrial space, but signs of life are unmistakable, and it is booming and blooming with a palpable vitality.

Old friends and new ones drift in, gathering to find out what the Control Tower project is all about. I chat with Ken Rose, the IAM’s architect, about the computational architecture behind the construction techniques that will give the structure great strength using a minimum of materials. “Russian mathematicians came up with this stuff about a hundred years ago,” he tells me. “Open-lattice hyperboloids like the one we’re going to build offer very good structural strength using only about 25% of the materials we’d need to build a rectangular frame structure.”

Soon the meeting is underway, and Irish is giving us a run-down of the road ahead. He has made lists of equipment, supplies, and materials we’re going to need, and written it all on the whiteboards behind him, with other lists and notes that give us an idea of what skill sets are going to be required. The prospective crew members listen intently, their eyes focused on the whiteboards, or the scale model, or on Irish and Ken as they explain their vision and the rough timetable they’ve devised. They tell us about the vast array of programmable LEDs, and the flamethrowers, and the lasers. They talk about everything from the meaning behind the ideas, to hard logistical challenges that we’ll be facing.

When the meeting is over, we unwind a bit, eating watermelon and bouncing ideas and Nerf darts off each other’s heads. Other people on other projects are knocking off for the day as well. A small but spirited war erupts in one of the still-open areas; Nerf guns are more abundant here than is probably typical of industrial work spaces. As I’m minding my own business and looking over a coffee table book of art by Leonardo da Vinci, a Nerf dart strikes me directly in the forehead and sticks there.

The next few days are a flurry of activity. My mornings are spent doing research and making phone calls, trying to drum up support in the form of donations from local business people. In the afternoons I get my personal working space at the Generator set up, so I can work on carving and tooling leather to make swag for people who donate to our project. More artists and more tools are showing up, almost hourly. The first ribs of the ichthyosaur skeleton that Jerry Snyder is building hang on a huge rack. Someone seems to be constructing a dance floor in one corner; judging by the work, whoever it is must be a master carpenter.

Irish calls me on the phone one morning soon after the Control Tower meeting. “Will you be here this evening around ten o’clock?” he asks me. “We’re having a laser test.”

“Lasers?” I say, ears perking up. “Of course I’ll be there.”

When I arrive, two people are unloading some serious laser gear from the back of a truck inside the Generator. The fellow in charge of the lasers is Skippy, an Opulent Temple member who provides OT and other organizations and events with laser light shows, using an array of equipment mostly salvaged, rebuilt, and repurposed from discarded medical equipment. When he’s ready and his smoke generator is puffing away, we turn the lights out, and he activates his multicolored little wonders of science in a dazzling automated sequence that lasts over an hour.

We’re all friends, or at least not enemies. We’re working hard, and we’re having a blast doing it. We’re not just building art, we’re building a new world. One day, if humanity doesn’t destroy itself somehow and civilization manages to endure, the day will come when automation makes us all redundant as workers; when that day comes, everyone will be like us: doing only the types of work that they find worth doing. Soon come, soon come.

You can read Part Two of The Poor Man’s Burning Man at:

 http://burners.me/2013/05/28/the-poor-mans-burning-man-2-the-glamorous-life-of-a-model/